Tools
Editing Tools:

SinEd toolset (1.42 Mb):
This zip archive contains Ritual's full version of the SinEd tool suite: SinEd, compilation tools for the full version of Sin, an extraction and creation utility for .sin format PAK files plus the 3DSmax and 3DSmax2 plug-ins for exportation of your models, animations and skins to Sin format files. Plus an improved README file to help you get started with SinEd.

WOS editing toolset (1.42 Mb):
This zip archive contains 2015's version of the SinEd tool suite: the same version of SinEd as the original toolset, except it does not include the compilation tools, makepak or the 3DSmax and 3DSmax2 plug-ins. Includes a doc file on how to use the sprite placement gun in the game, a bare-bones .cpp entity definition file and a modified project file.

SiN entity definition files package V1.4 (126 Kb):
This zip archive contains a new .cpp file plus a LOT of .def files which's SINED declarations were updated with lots of relevant and up to date information on keys, spawnflags and additional notes. Replace the full.cpp file from the original toolset and the original .def files extracted from pak0.sin with these improved versions. You must have SinEd installed first.

WOS entity definition files package V1.2b (163 Kb):
This zip archive contains a new .cpp file for 2015's mission pack: Wages Of Sin. I now included all the updated .def files from the V1.4 SiN entity definition file archive above plus many essential typo corrections and improvements to the WOS specific def files (read the included def_corrections.txt file for all the details). Replace the wosfull.cpp file from the original WOS toolset and the original def files extracted from the WOS pak0.sin with these new versions.

WOSCTF entity definition files package (158 Kb):
This zip archive contains a new .cpp file for 2015's version of CTF Teamplay: WOSCTF. Included are the new and updated .def files required for making WOSCTF maps plus a new wosctf10.cpp entity definition file which includes all the regular SiN and WOS plus the WOSCTF entity definitions for SinEd.

Mod Tools:

SinEd toolset source code (562 Kb):
This zip archive contains all the source code of the SinEd tool suite: SinEd, the compilation tools, the 3DSmax and 3DSmax2 plug-ins, all the works.

Sin V1.01 gameX86.dll source code (756 Kb):
This is for programmers who want to make mods for SiN. Just copy to your SinEd \tools\sin\base\code\game folder and run the self-extracting archive from there.

Sin V1.03 gameX86.dll source code (778 Kb):
Just copy to your SinEd \tools\sin\base\code\game folder and run the self-extracting archive from there.

WOS V1.04 gameX86.dll source code (803 Kb):
This is the game source code for the 2015 SiN add-on which includes updates to the SiN game source as well.

Utilities:

SinView1.2b (108 Kb):
A Sin model, skin and texture viewing utility, a must have.

Ultraedit32:
The most powerful text editor there is. The best tool to write your Sin scripts with IMO. What?... you use Notepad?... Wordpad? Pah! Try Uedit once and you'll never want to go back to those lame tools. See below :)

Custom UltraEdit32 Wordfile:
If you're like me and you like to use UltraEdit32 to write your scripts, you may want to use this new wordfile.txt file. It's a version modified to recognize SinScript as a language. Commands, variable operators, special characters ($, @, %) and comments will be color highlighted in all your .scr and .mnu files based on type. Just unzip this file in your Program Files/ultraedt folder (but backup your old one first). You can then change the default colors to suit your taste in the "Advanced - Configuration - Syntax Highlighting" menu of Uedit32.