|
This purrty little snapshot is from arena_stalker, an upcoming SiN Episodes Arena Mode map by Spas12. Hit this forum thread for more screenshots! |
|
Featured Image
News
Only displaying Star Trek Elite Force II related news. Click here to display all news. The Elite Force II community moved to a new Master server provided by a member of the community it self. There won't be a official patch, how ever once again the community provides it self with a in-official patch. This patch edits your windows hosts file to reroute the game to the new master server. If you are running Windows you can download and use a tool to do all the changes for you. For everyone else you can find the instructions to manually made the changes in our forums You will also need the Official Patch 1.1 to play on-line (Windows only). According to a statement posted at the filefront.com forums Activision has officially suspended the support for the Elite Force II Master-Server. The guys over at darkmatter-clan.com are providing a temporary work-around listing all the standard servers in the game server-favorites list. The ST-Gaming League for Elite Force II is currently open to clans with at least 3 players. The league is already in session so clans will want to join soon before more matches take place. The basic match rules are as follows:
The English translation of the league site is still in progress. The league admins and players understand English and will coordinate with you to schedule matches. Just post in English and do your best to navigate through the pages for now. The rules, standings and match results can be viewed by following the links in the section titled "2007 - 2." When a clan is ready to join, a league admin must be contacted by registering and posting here.
The development duo known as The Colonists, makers of the award-winning Colony7 mod, have released a new single-player mod for Elite Force II with the lengthy title "A Gate, Two Birds and the Beautiful Sky" or Gate-Birds-Sky abbreviated. Gate-Birds-Sky places you in the role of Illia Ericcson, "a former agent of Section 31, the Federation's most secret intelligence agency. Illia's final mission proves to be her most dangerous one yet, as she faces impossible opposition in Romulan space." Forum member Tempest estimates that the mission takes 4 hours to complete. Gate-Birds-Sky is a completely open-source mod with all source files from the script to maps available. Hazard Modding has already modified some of the source files to create a small patch that fixes a few map glitches. See this forum thread for more details and download links. Chriss Strahl has proved that there is even more to be played in Star Trek Elite Force II by releasing the first version of his Hazard Modding Co-Op Script, which if you know your scripting, will enable you to play any of the game's single player missions in co-operative style with a buddy. For non-modders, this release will allow you to try out the co-op mode in one of the secret maps, so try it now by downloading it at Elite Force Files Kephren has returned to prove that resisting to post Elite Force II related news is futile, with word that he has released a feature length cut of his popular Borg War machinima movie, plus the maps and script files he used to create the project in the game. To download the goodies, head over to this page, while I head back to sleep. Chriss sends word of more new Elite Force 2 maps are avaliable, created by Marvel Man. USS Armstrong Marvel DM CTF ProGrenadierL CTF FantasyX Click on the above links to check them out and download them if you so wish, courtesy of Elite Force Files. The ninth and final part of Borg War, the Star Trek machinima series using the Elite Force II engine is online. The alien intelligence infects the Enterprise crew and assimilates the ship. Picard and Tuvok, along with the Mi'Qoch clan and the Romulan Arai, must band together to repel the invader or, failing that, destroy the Enterprise.Will the Enterprise survive? Watch the finale to find out. Congratulations to Kephren on putting together and releasing a truly impressive series! Chriss sent us along word that a second beta of the A Gate, Two Birds and The Beautiful Sky mod, which brings a whole new singleplayer story to Star Trek Elite Force II, is due for release today. To get in on the action and help test it out, head over to their forums to register yourself as a beta tester. Also, at the Darkmatter Clan website, you can download a new deathmatch map for the game, Marvel DM beta3, which is an updated version of an older map by Marvel. You can grab it from this page. Finally, shuster posted news on the forum that the third installment of his Star Tracks Machinima, which is a Star Trek spoof created in the Elite Force II game engine, is now avaliable. You can watch it now at this page, as well as catch up on the previous episodes. Nice work guys! The eight and penultimate episode of Borg War is now online. Mutant Borg invade the Enterprise. As Picard struggles to regain control, Tuvok and the Mi'Qoch clan must overcome hordes of intelligent bio-mechanisms in the vain hope of disabling the Borg ship.Click here to watch the episode now, stay tuned for the finale next Friday. The seventh installment of the now-famous-and-all-over-our-news-page machinima series Borg War is now avaliable. The Enterprise, ambushed by a Romulan dreadnaught, must fight for its life, while Tuvok and the MiQoch clan struggle to remain alive long enough to learn the secret of the Borg mutations and how to defeat them.To watch, head over here. Hot on the heels of the news that the pilot episode has eclipsed the popular Red vs Blue in terms of downloads (story), comes word that Elite Force II-based machinima Borg War will be part of an exhibit commemorating the 40th anniversary of Star Trek at the Museum of Moving Image in Astoria, NY. The exhibit explores the cultural phenomenon that has spawned six television series, ten motion pictures, and the undying love of a legion of devoted fans. Museum of the Moving Image is best known among the machinima community as the location of the yearly gathering of the Academy of Machinima Arts and Sciences (AMAS). Borg War was included in the exhibit both as an example of a fan film and of the machinima moviemaking methodology.Borg War will be shown at the museum through April 2007. Of course, if you favor convenience, you can catch the series here on Machinima.com. More information on this whole deal can be found in this forum post by Borg War creator kephren. Kephren's Borg War series continues today, with the release of episode six. The Mi'Qoch clan and the Dallas crew work feverishly to save the Federation ship from certain annihilation. Meanwhile, the alien intelligence controlling the Borg colony decides to take the defense into its own hands.As always, head over to Machinima.com to check it out. Machinima.com, hosts of the Borg War series currently being released by Kephren, have released a press release telling all that downloads of the premiere episode of Borg War have surpassed that of Red vs Blue, the now legendary Halo-based long running machinima series. “This is the first time that any machinima video has outperformed ‘Red vs Blue’,” says Ingrid Moon, head of production and programming at Machinima.com, who noted that subsequent weekly episodes of Borg War have also proven popular. “On its best days, ‘Borg War’ has been responsible for almost 10 percent of our total traffic, which is amazing considering that we host several thousand videos.”Join us in congratulating Kephren in this forum thread. To get up to speed with Borg War, head over to this page to see the five episodes already released. Episodes will be released every Friday until the finale on November 3rd. Red alert! Here comes the latest episode in our series of features covering Ritual's 10th anniversary, which has resident starship captain Stylsy taking a look at Star Trek Elite Force II. Level designer Richard Heath is also part of this article's away team, sharing his inside knowledge and experience. Here's a literary fragment to get your warp cores warmed up: Enhancing the engine and changing the setting were not the only ways Ritual set out to differentiate the game from the original title, as Heath explains, "Originally, nearly every feature in EF1 was to stay in the game, and we were to improve on all of the features, as well as add more. As you can imagine, this was quite a task to try and achieve, considering we were starting from scratch ourselves. The two biggest things for us were definitely storyline and the character/enemy AI."Point your sensors here to keep reading - I promise the rest of the article is free of horrible Star Trek puns. Also, in case you missed it, we've already covered the original SiN, as well as Heavy Metal FAKK2. Older news >> |
||||
|
News | Discussion Forums | Games | Articles | Interviews | Image Galleries Copyright ©1998 - 2010 Ritualistic Productions. Optimized for Internet Explorer 6, Netscape Navigator 6, Mozilla Firefox, or better, and a minimum resolution of 1024x768 at 32bit. Want our headlines? Grab one of these: ritualistic.xml, ritualistic.klip. Legal stuff | Contact Ritualistic |
||||