Server Variables
The following is a listing of the server variables involved with running a server. Only some appear in the in-game server setup in SiN. Some exist only in the the console, others can be selected in the in-game server setup as well.
Format: name - console variable - description
Game type - deathmatch 1 / coop 1 -Only deathmatch 1 is supported, thats why it's the onlt one selectable in the in-game server setup menu. deathmatch 1 sets the mode to regular deathmatch play, every man for himself, kill kill KILL. coop 1 works, but is not supported (no guarantees). coop 1 makes it so that you and a friend (up to 4 people max) play on single player maps versus the computer controlled baddies. VERY buggy, use at your own risk. You can only do it manually via dedicated server or the console.
Select map - map <map.name> -Select the map to run when you start the server. In-game menu: press enter to see a small screen shot of the level, and various bits of info. Note that the server map cycle will start after this map ends. If the dmflag Same Map is set to Yes, then this map will be re-loaded when a limit is hit.
Hostname - hostname <name.of.your.server> - This is the name of your server, people will see it in their address books, and in various programs such as Gamespy or Pingtool. In-game menu: one bug that exists in both v1 and v1.01 of SiN is that your server name can be cut-off in this field, to 16 characters. If you want a name LONGER than 16 characters, then after the server loads, go to the console and type: hostname "name_you_want_to_use". It's muchos safer to use _'s for spaces because some programs or pinging scripts can be screwed up by spaces. As far as I know, Gamespy and your SiN address book in-game are fine with spaces. Try and keep the server name as short as possible. Programs, Gamespy for example, will return "garbled" info to a pinger if you have more than 32 characters (not sure about exact value).
Time Limit - timelimit # -This is the map time limit. If the time limit is hit, then a new map will load (next on the cycle, or the same map if you have it setup that way).
Frag Limit - fraglimit # -This is the frag limit (kill/point/score limit). If the frag limit is hit, then a new map will load (next on the cycle, or the same map if you have it setup that way).
Max players - maxclients # - This is the maximum number of players (clients) you want on your server. If your max players is 8, and you have 8 people playing on your server, then no one else can join, unless someone leaves. SiN can't go higher than 16 players I think.
Map list - sv_maplist "map.name,map.name..." - This is the order in which the maps will cycle. You'll have to know the map names, or scroll through the map selections in the in-game server setup menu in order to see which maps you want. Seperate each name with just a comma. The next map loads when the time or frag limit is hit. Click here for a complete map list.
Public - public 1 - This controls if your server is public or not. If set to "0", then no info will be returned to people pinging it in such programs as Gamespy. Note this does not exist in the in-game SiN menu's, but I think it's 1 by default.
Gravity - sv_gravity # - Controls the gravity of the server. sv_gravity 800 is default, but you should really have it at 550 to counter-balance SiN's weak jumping. This does not exist in the in-game menu's.