Tiki QuakeEd Specs
Append to the end of all tiki files you make a QuakeEd footer which is
outlined below.
This is so that the mappers can put your stuff in their levels and for
general organization.
/*QUAKED Blah_Blah_blah (r g b)(0 0 0)(0 0 0)
Description
*/
The Blah_Blah_blah is the path it will take in the QeRadiant pull
down. To see what I mean go into
QeRadiant and right click anywhere on the map.
A pull down menu will appear and you will notice what I mean. The '_' indecates a new branch.
Characters_Bob_BigBob
would look like:
Characters
|
_Bob
|
_BigBob
”R G B” indicates the color it should be represented by in QeRadiant.
The rest of the line indicates the bounding box which the model will
take.
(0 0 0) sets it so the bounding box is set by the model.
So if we had these bad asses...
Characters_Gruff
Characters_Angus
Characters_Bob_BigBob
Characters_Bob_LilBob
Characters_Satan
Characters_SouthPark_Kenny
Characters_SouthPark_Kenny_Head
Characters_SouthPark_Kenny_Arm
Characters_SouthPark_Kenny_Kenny
Characters_SouthPark_Cartman
It would look like:
Characters
|
_Gruff
|
_Angus
|
_Bob
|
|
|
_BigBob
|
|
|
_LilBob
|
_Satan
|
_SouthPark
|
_Kenny
| |
| _Head
| |
| _Arm
| |
|
_Kenny
|
_Cartman
Here is a list of current categories, colors, and a description.
Archaccent ( 1.0 0.5 1.0 ) Canopy, Large decorations
Creatures ( 1.0 0.5 0.0 ) Static animals like flies
Enemies ( 1.0 0.0 0.0 ) Things
you should kill
Items ( 0.0 0.0 1.0 ) Powerups, weapons
MiscGibs ( 0.3 0.0 0.0 ) Dead bodies, gibs etc.
Objects ( 0.75 0.0 0.0 ) Boxes Pots Cans Cups etc.
Plant ( 0.0 1.0 0.0 ) Static plants like Puffdaddy
SFX ( 0.0 0.5 0.5 ) Fire Smoke Bubbles Volcanoes
Statues ( 1.0 0.5 1.0 ) Cavehead, FogStatue etc.
·
World Geometry – Black – (0
0 0)
·
Detail -
Medium Green – (0 0.75 0)
·
Triggers - Red (1 0 0)
·
Paths - Red (1 0 0)
·
Ammo/Weapons - Blue (0 0
1.0)
·
Health/Powerups - Blue (0 0
1.0)
·
Animals/Characters – Orange (1 0.5 0)
·
Generic Objects - Medium Red
(0.75 0 0)
·
Func script classes -
Turquoise (0 0.5 1)
·
Other Func classes- Dark Turquoise (0 0.25 0.5)
·
Inventory Items - Purple (0.5
0 0.5)
·
Plants/Trees - Bright Green (0
1 0)
·
Architectural Accents - Pink (1 0.5 1)
·
Special Effects - Dark Cyan (
0 0.5 0.5 )
·
Statues - Brown (0.5 0.25 0.25 )
·
info_player_* - Light Brown (0.75
0.75 0)
·
info_grav_pathnode - Medium Blue (0 0 0.5)
·
misc_* -
Dark Green (0 0.5 0)
·
func_group/func_remove - Dark
Gray (0.25 0.25 0.25)
Here is a final Example
/*QUAKED SFX_Fire_helixtest (0 0.5 0.5) (0 0 0) (0 0 0)
Tornado FIRE
*/
Peace out
Brian Burleson (The Intern)