Tiki QuakeEd Specs

Append to the end of all tiki files you make a QuakeEd footer which is outlined below.

This is so that the mappers can put your stuff in their levels and for general organization.

                       

/*QUAKED Blah_Blah_blah (r g b)(0 0 0)(0 0 0)

Description

*/

 

The Blah_Blah_blah is the path it will take in the QeRadiant pull down.  To see what I mean go into QeRadiant and right click anywhere on the map.  A pull down menu will appear and you will notice what I mean.   The '_' indecates a new branch. 

 

Characters_Bob_BigBob

would look like:

 

Characters

                |

                _Bob

                        |

                        _BigBob

 

”R G B” indicates the color it should be represented by in QeRadiant.

The rest of the line indicates the bounding box which the model will take. 

(0 0 0) sets it so the bounding box is set by the model.

 

So if we had these bad asses...

 

Characters_Gruff

Characters_Angus

Characters_Bob_BigBob

Characters_Bob_LilBob

Characters_Satan

Characters_SouthPark_Kenny

Characters_SouthPark_Kenny_Head

Characters_SouthPark_Kenny_Arm

Characters_SouthPark_Kenny_Kenny

Characters_SouthPark_Cartman

 

It would look like:

 

 

 

 

 

 

Characters

              |

             _Gruff

              |

             _Angus

              |

             _Bob

              |       |

              |       _BigBob

              |       |

              |       _LilBob

              |

             _Satan

              |

             _SouthPark

                                  |

                                  _Kenny

                                  |            |

                                  |            _Head

                                  |            |

                                  |            _Arm

                                  |            |

                                  |            _Kenny

                                  |

                                  _Cartman

 

Here is a list of current categories, colors, and a description.

 

Category              R   G   B            Examples

Archaccent              ( 1.0 0.5 1.0 )            Canopy, Large decorations

Characters             ( 1.0 0.5 0.0 )            NPCs like Gruff and Angus

Creatures               ( 1.0 0.5 0.0 )            Static animals like flies

Enemies              ( 1.0 0.0 0.0 )            Things you should kill

Items                        ( 0.0 0.0 1.0 )            Powerups, weapons

MiscGibs                 ( 0.3 0.0 0.0 )            Dead bodies, gibs etc.

Objects                    ( 0.75 0.0 0.0 )            Boxes Pots Cans Cups etc.

Plant                        ( 0.0 1.0 0.0 )            Static plants like Puffdaddy

SFX                         ( 0.0 0.5 0.5 )            Fire Smoke Bubbles Volcanoes

Statues                    ( 1.0 0.5 1.0 )            Cavehead, FogStatue etc.

 

·        World Geometry       – Black – (0 0 0)

·        Detail                 - Medium Green – (0 0.75 0)

·        Triggers            - Red (1 0 0)

·        Paths                - Red (1 0 0)

·        Ammo/Weapons       - Blue (0 0 1.0)

·        Health/Powerups       - Blue (0 0 1.0)

·        Animals/Characters – Orange (1 0.5 0)

·        Generic Objects       - Medium Red (0.75 0 0)

·        Func script classes      - Turquoise (0 0.5 1)

·        Other Func classes- Dark Turquoise (0 0.25 0.5)

·        Inventory Items      - Purple (0.5 0 0.5)

·        Plants/Trees     - Bright Green (0 1 0)

·        Architectural Accents - Pink (1 0.5 1)

·        Special Effects      - Dark Cyan ( 0 0.5 0.5 )

·        Statues             - Brown (0.5 0.25 0.25 )

·        info_player_* - Light Brown (0.75 0.75 0)

·        info_grav_pathnode - Medium Blue (0 0 0.5)

·        misc_*              - Dark Green (0 0.5 0)

·        func_group/func_remove  - Dark Gray (0.25 0.25 0.25)

 

Here is a final Example

/*QUAKED SFX_Fire_helixtest (0 0.5 0.5) (0 0 0) (0 0 0)

Tornado FIRE

*/

Peace out

Brian Burleson (The Intern)