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#1 |
Regular
Join Date: Aug 2005
Location: Toronto, Canada
Posts: 58
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![]() Ok i have a little Problem here. I want to spawn Elexis as friendly AI and not enemyt. I also want to spawn her with this model .
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#2 |
Newbie
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![]() Its very easy -)
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#3 |
Regular
Join Date: Aug 2005
Location: Toronto, Canada
Posts: 58
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![]() then tell me how
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#4 |
Veteran
Join Date: Jun 2006
Posts: 215
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![]() He/She is just probably pulling your chain. If they knew, they probably would've told you the fix.
I don't know anything about this, sorry. There is a list of spawn commands for SiN floating around out there somewhere, though. I saw one years ago. |
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#5 |
Newbie
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![]() 1) copy code in notepad
*dont know thename of this skin (they are all identical in my vr of SiN) 2) save as "q.def" in 'sindir/BASE/models' *probably there can be paks (theoretically it can be opened with ZIP/rar... i dont know because my SiN wass installed without paks) 3) type in console actor q or bind z actor q ------------------code------------------ hmmm its toooo large. attachment doesnt work |
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#6 |
Newbie
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![]() SDEF
path models scale 1 pl_elexis/elexis_base.sbm normal pl_elexis/elexis_base.tga damage pl_elexis/elexis_base_dam.tga walk1 pl_elexis/walking_2handed.sam run1 pl_elexis/run_2handed.sam idle1 pl_elexis/idle_2handed_2.sam twitch1 pl_elexis/idle_2handed_3.sam readyfire1 pl_elexis/reload1.sam aim1 pl_elexis/idle_2handed_1.sam fire1 pl_elexis/fire_standing_2handed.sam jump_left pl_elexis/crouch_fire_2handed.sam jump_right pl_elexis/crouch_fire_2handed.sam step_left pl_elexis/crouch_fire_2handed.sam step_right pl_elexis/crouch_fire_2handed.sam getup pl_elexis/pain_standing_legs.sam open1 pl_elexis/melee_kick1.sam melee1 pl_elexis/melee_kick1.sam melee2 pl_elexis/csite_2_bitchslap.sam jump1 pl_elexis/jump1.sam land1 pl_elexis/pain_standing_from_above.sam sitting1 pl_elexis/bathtime.sam sitting2 pl_elexis/bathtime.sam gibdeath_upper1 pl_elexis/crouch_death2.sam gibdeath_upper2 pl_elexis/death_flyback.sam gibdeath_lower1 pl_elexis/death_spin.sam gibdeath_lower2 pl_elexis/death_flyback.sam pain1 pl_elexis/pain_standing_chest.sam pain2 pl_elexis/pain_torso_upper.sam pain3 pl_elexis/pain_standing_head.sam pain_hair pl_elexis/pain_standing_from_above.sam pain_head1 pl_elexis/pain_standing_head.sam pain_head2 pl_elexis/death_rollover.sam pain_torso_upper1 pl_elexis/pain_torso_upper.sam pain_torso_upper2 pl_elexis/death_flyback.sam pain_torso_lower1 pl_elexis/pain_standing_chest.sam pain_torso_lower2 pl_elexis/death_spin.sam pain_arm_right_upper pl_elexis/pain_arm_right_lower.sam pain_arm_right_lower pl_elexis/pain_arm_right_lower.sam pain_arm_left_upper pl_elexis/pain_arm_left_lower.sam pain_arm_left_lower pl_elexis/pain_arm_left_lower.sam pain_leg_right_upper pl_elexis/pain_leg_right_upper.sam pain_leg_right_lower pl_elexis/pain_standing_legs.sam pain_leg_left_upper pl_elexis/pain_leg_left_upper.sam pain_leg_left_lower pl_elexis/pain_standing_from_above.sam death1 pl_elexis/death_rollover.sam death2 pl_elexis/death_spin.sam death3 pl_elexis/death_flyback.sam death4 pl_elexis/death_layover.sam death_head1 pl_elexis/swim_death3.sam death_head2 pl_elexis/crouch_death1.sam death_head3 pl_elexis/crouch_death2.sam death_torso_upper1 pl_elexis/death_rollover.sam death_torso_upper2 pl_elexis/death_flyback.sam death_torso_lower1 pl_elexis/death_spin.sam death_torso_lower2 pl_elexis/death_layover.sam death_arm_right_upper pl_elexis/death_layover.sam death_arm_right_lower pl_elexis/death_spin.sam death_arm_left_upper pl_elexis/death_flyback.sam death_arm_left_lower pl_elexis/death_spin.sam death_leg_right_upper pl_elexis/crouch_death2.sam death_leg_right_lower pl_elexis/crouch_death3.sam death_leg_left_upper pl_elexis/crouch_death2.sam death_leg_left_lower pl_elexis/crouch_death1.sam id 2 group arm_right_lower bone gun 30 -36 0 flesh id 5 group head bone cherep 1 1 1 flesh group head damage 2.0 id 7 group hair flesh group hair damage 1.0 id 10 group torso_upper flesh group torso_upper damage 1.2 id 15 group torso_lower flesh group torso_lower damage 1.1 id 20 group leg_left_upper flesh group leg_left_upper damage 1.0 id 25 group leg_left_lower flesh group leg_left_lower damage 0.9 id 30 group leg_right_upper flesh group leg_right_upper damage 1.0 id 35 group leg_right_lower flesh group leg_right_lower damage 0.9 id 40 group arm_left_upper flesh group arm_left_upper damage 1.0 id 45 group arm_left_lower flesh group arm_left_lower damage 0.9 id 50 group arm_right_upper flesh group arm_right_upper damage 1.0 id 55 group arm_right_lower flesh group arm_right_lower damage 0.9 !init: server classname actor server script global/friend.scr server setsize "-16 -16 0" "16 16 80" server crouchsize "-16 -16 0" "16 16 72" server weapon ChainGun server health 100 server item FlakJacket 50 server item FlakPants 25 server painthreshold 4 server shotsperattack 10 server aim 0.3 server dialog "i_elexis2" "lol" "misc/null.wav" server aliascache snd_attacktaunt1 "player/elexis/taunt/flrptr.wav" 1 server aliascache snd_attacktaunt2 "player/elexis/taunt/laff1.wav" 1 server aliascache snd_attacktaunt3 "player/elexis/taunt/ptwygn.wav" 1 server aliascache snd_attacktaunt4 "player/elexis/taunt/tata.wav" 1 server aliascache snd_attacktaunt5 "player/elexis/taunt/wrthlss.wav" 1 server aliascache snd_attacktaunt6 player/elexis/death1.wav" 1 server aliascache snd_panic1 "player/elexis/taunt/cntbstpp.wav" 1 server aliascache snd_panic2 "player/elexis/pain2.wav" 1 server aliascache snd_panic3 "player/elexis/death2.wav" 1 server aliascache snd_panic4 "player/elexis/death1.wav" 1 server aliascache snd_pursuit1 "player/elexis/taunt/chldsply.wav" 1 server aliascache snd_pursuit2 "player/elexis/taunt/sogood.wav" 1 server aliascache snd_pursuit3 "player/elexis/taunt/whsyrmm.wav" 1 server aliascache snd_pursuit4 "player/elexis/taunt/wstfflsh.wav" 1 server aliascache snd_pursuit5 "player/elexis/taunt/wrthlss.wav" 1 server aliascache snd_sightenemy1 "player/elexis/taunt/sthtllvg.wav" 1 server aliascache snd_sightenemy2 "player/elexis/taunt/sthtyrbs.wav" 1 server aliascache snd_sightenemy3 "player/elexis/taunt/laff1.wav" 1 server aliascache snd_sightenemy4 "player/elexis/taunt/flrptr.wav" 1 server aliascache snd_sightenemy5 "player/elexis/taunt/ptwygn.wav" 1 server aliascache snd_inmysights1 "player/elexis/taunt/chldsply.wav" 1 server aliascache snd_inmysights2 "player/elexis/taunt/flrptr.wav" 1 server aliascache snd_inmysights3 "player/elexis/taunt/nicetry.wav" 1 server aliascache snd_inmysights4 "player/elexis/taunt/wrthlss.wav" 1 server aliascache snd_inmysights5 "player/elexis/taunt/whsyrmm.wav" 1 server aliascache snd_idle1 "misc/null.wav" 1 server aliascache snd_idle2 "player/elexis/taunt/laff1.wav" 1 server aliascache snd_idle3 "player/elexis/taunt/tata.wav" 1 server aliascache snd_idle4 "player/elexis/taunt/cntbstpp.wav" 1 server aliascache snd_idle5 "player/elexis/taunt/sogood.wav" 1 server aliascache snd_idle6 "player/elexis/taunt/laff1.wav" 1 server aliascache snd_idle7 "player/elexis/taunt/tata.wav" 1 server aliascache snd_idle8 "player/elexis/taunt/wstfflsh.wav" 1 server aliascache snd_idle9 "player/elexis/taunt/wstfflsh.wav" 1 server aliascache snd_investigate1 "player/elexis/pain5.wav" 1 server aliascache snd_locate1 "player/elexis/taunt/laff1.wav" 1 server aliascache snd_locate2 "player/elexis/taunt/wstfflsh.wav" 1 server aliascache snd_tauntdeath1 "player/elexis/taunt/laff1.wav" 1 server aliascache snd_tauntdeath2 "player/elexis/taunt/nicetry.wav" 1 server aliascache snd_tauntdeath3 "player/elexis/taunt/sogood.wav" 1 server aliascache snd_tauntdeath4 "player/elexis/taunt/sthtyrgn.wav" 1 server aliascache snd_lostweapon "player/elexis/pain2.wav" 1 client aliascache snd_pain1 "player/elexis/pain1.wav" 1 client aliascache snd_pain2 "player/elexis/pain2.wav" 1 client aliascache snd_pain3 "player/elexis/pain3.wav" 1 client aliascache snd_pain4 "player/elexis/pain4.wav" 1 client aliascache snd_pain5 "player/elexis/pain5.wav" 1 client aliascache snd_pain6 "player/elexis/pain6.wav" 1 client aliascache snd_pain7 "player/elexis/pain7.wav" 1 client aliascache snd_pain8 "monsters/sniper/snifail2.wav" 1 client aliascache snd_pain9 "player/elexis/taunt/nicetry.wav" 1 client aliascache snd_pain_head1 "player/elexis/drown1.wav" 3 client aliascache snd_pain_head2 "monsters/sniper/snihead.wav" 1 client aliascache snd_pain_head3 "player/elexis/pain5.wav" 1 client aliascache snd_pain_head4 "player/elexis/choke1.wav" 1 client aliascache snd_pain_head5 "player/elexis/choke2.wav" 1 client aliascache snd_pain_head6 "monsters/sniper/snihead.wav" 1 client aliascache snd_pain_head7 "player/elexis/drown2.wav" 1 client aliascache snd_pain_head8 "monsters/sniper/snifail2.wav" 1 client aliascache snd_death1 "player/elexis/death1.wav" 1 client aliascache snd_death2 "player/elexis/choke1.wav" 1 client aliascache snd_death3 "player/elexis/death2.wav" 1 client aliascache snd_death4 "monsters/sniper/snideth1.wav" 1 client aliascache snd_death5 "player/elexis/pain3.wav" 1 client aliascache snd_death6 "player/elexis/pain4.wav" 1 client aliascache snd_death7 "monsters/sniper/snideth1.wav" 1 client aliascache snd_death8 "player/elexis/pain5.wav" 1 client aliascache snd_death9 "player/elexis/taunt/sthtllvg.wav" 1 client aliascache snd_kneefall1 "impact/bodyfall/sml1.wav" 1 client aliascache snd_kneefall2 "impact/bodyfall/sml2.wav" 1 client aliascache snd_partfall1 "impact/bodyfall/med1.wav" 1 client aliascache snd_partfall2 "impact/bodyfall/med2.wav" 1 client aliascache snd_partfall3 "impact/bodyfall/med3.wav" 1 client aliascache snd_bodyfall1 "impact/bodyfall/lrg1.wav" 1 client aliascache snd_bodyfall2 "impact/bodyfall/lrg2.wav" 1 client aliascache snd_whoosh1 "weapons/punch/whsh1.wav" 1 client aliascache snd_whoosh2 "weapons/punch/whsh2.wav" 1 |
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#7 |
Newbie
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![]() !main:
server step_left 1 fire server step_right 1 fire server jump_left 1 fire server jump_right 1 fire server walk1 4 movementsound server walk1 0 movementsound client walk1 0 footstep client walk1 4 footstep server run1 4 movementsound server run1 1 movementsound client run1 1 footstep client run1 4 footstep server pain1 first painsound client pain1 first randomsound snd_pain 1 2 server pain2 first painsound client pain2 first randomsound snd_pain 1 2 server pain3 first painsound client pain3 first randomsound snd_pain 1 2 server pain_hair first painsound client pain_hair first randomsound snd_pain_head 5 2 server pain_head1 first painsound client pain_head1 first randomsound snd_pain_head 5 2 server pain_head1 first dialog "i_elexis2" "Oh shit!" "" server pain_head2 first painsound client pain_head2 first randomsound snd_pain_head 5 2 server pain_head2 6 nextanim getup server pain_torso_upper1 first painsound client pain_torso_upper1 first randomsound snd_pain 3 2 server pain_torso_upper2 first painsound client pain_torso_upper2 first randomsound snd_pain 3 2 server pain_torso_upper2 6 nextanim getup server pain_torso_lower1 first painsound client pain_torso_lower1 first randomsound snd_pain 3 2 server pain_torso_lower2 first painsound client pain_torso_lower2 first randomsound snd_pain 3 2 server pain_torso_lower2 6 nextanim getup server pain_arm_right_upper first painsound client pain_arm_right_upper first randomsound snd_pain 2 2 server pain_arm_right_lower first painsound client pain_arm_right_lower first randomsound snd_pain 1 2 server pain_arm_left_upper first painsound client pain_arm_left_upper first randomsound snd_pain 2 2 server pain_arm_left_lower first painsound client pain_arm_left_lower first randomsound snd_pain 1 2 server pain_leg_right_upper first painsound client pain_leg_right_upper first randomsound snd_pain 2 2 server pain_leg_right_lower first painsound client pain_leg_right_lower first randomsound snd_pain 1 2 client pain_leg_right_lower 1 randomsound snd_partfall 1 4 server pain_leg_left_upper first painsound client pain_leg_left_upper first randomsound snd_pain 2 2 server pain_leg_left_lower first painsound client pain_leg_left_lower first randomsound snd_pain 1 2 client pain_leg_left_lower 1 randomsound snd_partfall 1 4 server death1 first deathsound client death1 first randomsound snd_death 1 2 client death1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death1 3 randomsound snd_bodyfall 1 4 client death1 9 randomsound snd_partfall 1 4 client death2 first randomsound snd_death 1 2 server death2 first deathsound client death2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death2 2 randomsound snd_whoosh 1 4 client death2 5 randomsound snd_whoosh 1 4 client death2 8 randomsound snd_bodyfall 1 4 client death3 first randomsound snd_death 1 2 server death3 first deathsound client death3 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death3 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death3 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death3 6 randomsound snd_kneefall 1 4 client death3 9 randomsound snd_partfall 1 4 client death4 first randomsound snd_death 1 2 server death4 first deathsound client death4 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death4 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death4 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death4 4 randomsound snd_bodyfall 1 4 |
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#8 |
Newbie
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![]() server death_torso_upper1 first deathsound
client death_torso_upper1 first randomsound snd_death 1 2 client death_torso_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_upper1 3 randomsound snd_bodyfall 1 4 server death_torso_upper1 4 endanim client death_torso_upper2 first randomsound snd_death 1 2 server death_torso_upper2 first deathsound client death_torso_upper2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_upper2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_upper2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower1 first randomsound snd_death 1 2 server death_torso_lower1 first deathsound client death_torso_lower1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower1 2 randomsound snd_whoosh 1 4 client death_torso_lower1 5 randomsound snd_whoosh 1 4 client death_torso_lower1 8 randomsound snd_bodyfall 1 4 client death_torso_lower2 first randomsound snd_death 1 2 server death_torso_lower2 first deathsound client death_torso_lower2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client death_torso_lower2 4 randomsound snd_bodyfall 1 4 client death_arm_right_upper first randomsound snd_death 1 2 server death_arm_right_upper first deathsound server death_arm_right_upper first group arm_right_lower +nodraw server death_arm_right_upper first group arm_right_upper +nodraw client death_arm_right_upper first bonespawn cherep models/gibarm.def detail bounce randvel 400 300 30 time 100 scale 0.8 client death_arm_right_upper first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_arm_right_upper 4 randomsound snd_bodyfall 1 4 client death_arm_right_lower first randomsound snd_death 1 2 server death_arm_right_lower first deathsound client death_arm_right_lower 2 randomsound snd_whoosh 1 4 client death_arm_right_lower 5 randomsound snd_whoosh 1 4 client death_arm_right_lower 8 randomsound snd_bodyfall 1 4 client death_arm_left_upper first randomsound snd_death 1 2 server death_arm_left_upper first deathsound server death_arm_left_upper first group arm_left_lower +nodraw server death_arm_left_upper first group arm_left_upper +nodraw client death_arm_left_upper first bonespawn cherep models/gibarm.def detail bounce randvel 400 300 30 time 100 scale 0.8 client death_arm_left_upper first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_arm_left_upper 6 randomsound snd_kneefall 1 4 client death_arm_left_upper 9 randomsound snd_partfall 1 4 client death_arm_left_lower first randomsound snd_death 1 2 server death_arm_left_lower first deathsound client death_arm_left_lower 2 randomsound snd_whoosh 1 4 client death_arm_left_lower 5 randomsound snd_whoosh 1 4 client death_arm_left_lower 8 randomsound snd_bodyfall 1 4 client death_leg_right_upper first randomsound snd_death 1 2 server death_leg_right_upper first deathsound server death_leg_right_upper first group leg_right_lower +nodraw server death_leg_right_upper first group leg_right_upper +nodraw client death_leg_right_upper first bonespawn cherep models/gibleg.def detail bounce randvel 400 300 50 time 100 scale 0.8 client death_leg_right_upper first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_leg_right_upper 3 randomsound snd_bodyfall 1 4 client death_leg_right_lower first randomsound snd_death 1 2 server death_leg_right_lower first deathsound client death_leg_right_lower 3 randomsound snd_bodyfall 1 4 client death_leg_left_upper first randomsound snd_death 1 2 server death_leg_left_upper first deathsound server death_leg_left_upper first group leg_left_lower +nodraw server death_leg_left_upper first group leg_left_upper +nodraw client death_leg_left_upper first bonespawn cherep models/gibleg.def detail bounce randvel 400 300 50 time 100 scale 0.8 client death_leg_left_upper first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_leg_left_upper 3 randomsound snd_bodyfall 1 4 client death_leg_left_lower first randomsound snd_death 1 2 server death_leg_left_lower first deathsound client death_leg_left_lower 6 randomsound snd_partfall 1 4 server melee1 2 melee client melee1 2 randomsound snd_whoosh .5 1 server melee1 2 movementsound server melee2 1 melee client melee2 1 randomsound snd_whoosh .5 1 client melee2 1 footstep server melee2 1 movementsound client melee2 2 randomsound snd_whoosh .5 1 client melee2 2 footstep server melee2 2 movementsound client jump1 0 randomsound "snd_jump" 1 2 server jump1 0 movementsound server jump1 4 nextanim jump1 client land1 first randomsound "snd_land" 1 4 server land1 first movementsound client land1 first footstep 1 1 server getup first setframe 4 client getup 5 randomsound snd_kneefall 1 4 server getup 5 dialog "i_elexis2" "vuala!" "monsters/sniper/snipain3.wav" server death_head1 first group head +nodraw server death_head1 first group hair +nodraw client death_head1 first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_head1 first bonespawn cherep models/gibhead.def detail bounce randvel 300 200 600 time 100 client death_head1 first randomsound snd_pain_head 3 2 server death_head1 first deathsound server death_head2 first group head +nodraw server death_head2 first group hair +nodraw client death_head2 first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_head2 first bonespawn cherep models/gibhead.def detail bounce randvel 300 200 600 time 100 server death_head2 first deathsound client death_head2 6 randomsound snd_partfall 1 4 server death_head3 first group head +nodraw server death_head3 first group hair +nodraw client death_head3 first bonespawnparticle cherep count 1000 velocity 300 lightstyle 127 overbright client death_head3 first bonespawn cherep models/gibhead.def detail bounce randvel 300 200 600 time 100 client death_head3 first randomsound snd_pain_head 3 2 server death_head3 first deathsound client death_head3 3 randomsound snd_bodyfall 1 4 server gibdeath_upper1 first group hair +nodraw server gibdeath_upper1 first group head +nodraw server gibdeath_upper1 first group torso_upper +nodraw server gibdeath_upper1 first group arm_left_upper +nodraw server gibdeath_upper1 first group arm_left_lower +nodraw server gibdeath_upper1 first group arm_right_upper +nodraw server gibdeath_upper1 first group arm_right_lower +nodraw server gibdeath_upper1 first group torso_lower +skin1 server gibdeath_upper1 first group leg_left_upper +skin1 server gibdeath_upper1 first group leg_left_lower +skin1 server gibdeath_upper1 first group leg_right_upper +skin1 server gibdeath_upper1 first group leg_right_lower +skin1 client gibdeath_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_upper1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 server gibdeath_upper2 first group hair +nodraw server gibdeath_upper2 first group head +nodraw server gibdeath_upper2 first group torso_upper +nodraw server gibdeath_upper2 first group arm_left_upper +nodraw server gibdeath_upper2 first group arm_left_lower +nodraw server gibdeath_upper2 first group arm_right_upper +nodraw server gibdeath_upper2 first group arm_right_lower +nodraw server gibdeath_upper2 first group torso_lower +skin1 server gibdeath_upper2 first group leg_left_upper +skin1 server gibdeath_upper2 first group leg_left_lower +skin1 server gibdeath_upper2 first group leg_right_upper +skin1 server gibdeath_upper2 first group leg_right_lower +skin1 client gibdeath_upper2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_upper2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_upper2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 |
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#9 |
Newbie
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![]() client gibdeath_lower1 first randomsound snd_pain 3 2
server gibdeath_lower1 first deathsound server gibdeath_lower1 first group torso_lower +nodraw server gibdeath_lower1 first group leg_left_upper +nodraw server gibdeath_lower1 first group leg_left_lower +nodraw server gibdeath_lower1 first group leg_right_upper +nodraw server gibdeath_lower1 first group leg_right_lower +nodraw server gibdeath_lower1 first group hair +skin1 server gibdeath_lower1 first group head +skin1 server gibdeath_lower1 first group torso_upper +skin1 server gibdeath_lower1 first group arm_left_upper +skin1 server gibdeath_lower1 first group arm_left_lower +skin1 server gibdeath_lower1 first group arm_right_upper +skin1 server gibdeath_lower1 first group arm_right_lower +skin1 client gibdeath_lower1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_lower1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_lower1 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_lower2 first randomsound snd_pain_head 3 2 server gibdeath_lower2 first deathsound server gibdeath_lower2 first group leg_left_upper +nodraw server gibdeath_lower2 first group leg_left_lower +nodraw server gibdeath_lower2 first group leg_right_upper +nodraw server gibdeath_lower2 first group leg_right_lower +nodraw server gibdeath_lower2 first group hair +skin1 server gibdeath_lower2 first group head +skin1 server gibdeath_lower2 first group torso_upper +skin1 server gibdeath_lower2 first group arm_left_upper +skin1 server gibdeath_lower2 first group arm_left_lower +skin1 server gibdeath_lower2 first group arm_right_upper +skin1 server gibdeath_lower2 first group arm_right_lower +skin1 client gibdeath_lower2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_lower2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 client gibdeath_lower2 first bonespawn gun models/health_banana.def detail bounce randvel 200 200 300 time 10 server fire1 2 fire server fire1 2 movementsound server fire1 2 dialog "i_elexis2" "Kavabanga" "player/elexis/taunt/laff1.wav" |
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#10 |
Regular
Join Date: Aug 2005
Location: Toronto, Canada
Posts: 58
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![]() O_O i thought you said it was very easy
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#11 |
Regular
Join Date: Aug 2005
Location: Toronto, Canada
Posts: 58
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![]() and i dont have a models folder . (I'm talking about steam version not retail version)
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#12 | ||
Newbie
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![]() Quote:
Quote:
oki, put that amazing script (q.def) in sindir/BASE type actor ./q or put in sindir type actor ././q or or or...heh, its developer's site. why they cant give a right direction ![]() else theory: create afolder models with q.def in it. then pack folder with zip as q.pak and put in sindir/BASE. type actor q 100% works.. but in QIII. >actual screenshots: friendly AI Elexis vs hell rised evil dead monsters< ![]() ![]() |
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