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Forum: Star Trek Elite Force II 06-23-2004, 06:45 PM
Replies: 6
Views: 503
Posted By Bluehair
Re: EF2 Birthday Special: Websites about EF2

You forgot to name Elite Force Universe (formerly known as Holodeck 5); it has been there for several years now and does a very good job at providing EFx-related...
Forum: EF2 Editing Forum 04-07-2004, 06:19 AM
Replies: 2
Views: 701
Posted By Bluehair
Re: Convert Q3-based maps to 3d objects?

Beside 3D Exploration (former shareware now called Deep Exploration and very expensive), the only affordable software I know that can do something similar is AC3D (http://www.ac3d.org) (shareware)....
Forum: EF2 Editing Forum 04-04-2004, 10:37 AM
Replies: 8
Views: 465
Posted By Bluehair
Re: No phaser in Batleth

Is your map for SP or MP?

If it is for SP I remember having done this a while ago. I can do some research there ..
Forum: EF2 Editing Forum 04-04-2004, 10:33 AM
Replies: 6
Views: 384
Posted By Bluehair
Re: .AAS Files is not compiling, please help...

I think this is the program you are looking for: bspc - gui (http://www.effiles.com/file.info?ID=1064)

It is pretty old and I didn't try it myself, but a comment says that putting it where bspc.exe...
Forum: EF2 Editing Forum 03-30-2004, 04:40 AM
Replies: 20
Views: 647
Posted By Bluehair
Re: Lip Synch

Heck! I forgot to click the post reply button yesterday ..

I still have unfinished work for EF2 so no I won't leave out before they are done /forums/images/graemlins/smile.gif



If I were curious,...
Forum: EF2 Editing Forum 03-28-2004, 06:37 PM
Replies: 20
Views: 647
Posted By Bluehair
Re: Lip Synch

Would this one suit you /forums/images/graemlins/grin.gif:

http://home.ripway.com/2004-1/57241/BB_Picx/mp3gen-gui.jpg

I was on it since you made this suggestion. Completed now.

It can be...
Forum: EF2 Editing Forum 03-25-2004, 04:07 PM
Replies: 20
Views: 647
Posted By Bluehair
Re: Lip Synch

OK, I did it /forums/images/graemlins/smile.gif

You can get it here: mp3gen 1.1 (http://eliteforce.com/index.php?keep_session=8863806&page=files&type=file&id=604)

The readme says all...
Forum: EF2 Editing Forum 03-24-2004, 04:19 PM
Replies: 20
Views: 647
Posted By Bluehair
Re: Lip Synch

Lipsync doesn't support MP3s nor batch conversions. I coded a tool a few months ago to circle both these limitations especially. On checking it earlier this day, I discovered some minor problems with...
Forum: EF2 Editing Forum 03-16-2004, 10:56 AM
Replies: 5
Views: 523
Posted By Bluehair
Re: DDS sucks

You are wrong. Mipmaps (i.e. the smaller versions of a texture) are used depending on the distance of a (textured) object to the view point. Obviously, farther objects don't need the highest level of...
Forum: EF2 Editing Forum 10-30-2003, 03:26 PM
Replies: 6
Views: 384
Posted By Bluehair
Re: Crashing error

You may have altered a game file in a bad way. I already met such when doing so (e.g. global/gameplay.gdb).
Forum: EF2 Editing Forum 10-29-2003, 07:10 AM
Replies: 5
Views: 387
Posted By Bluehair
Re: Tricorders

This can be achieved either by scripting or straight in UberRadiant; though, whatever the method you choose, there will always be a bit of scripting to do. You can proceed this way for the last...
Forum: EF2 Editing Forum 10-26-2003, 03:17 PM
Replies: 10
Views: 465
Posted By Bluehair
Re: Adding archetypes

No, because I don't think EF2 differentiate one player from another besides its name; and this would generate a lot of blinking on the screen if there was an archetype around each player!
Forum: EF2 Editing Forum 10-26-2003, 03:14 PM
Replies: 1
Views: 393
Posted By Bluehair
Re: EF2 Documentation Update.

Ah thank you for this Tempest /forums/images/graemlins/smile.gif I didn't know where to fix it. You could have avoided the disclaimer -> I would have never imagined you could put a virus inside LOL
Forum: EF2 Editing Forum 10-25-2003, 03:21 PM
Replies: 10
Views: 465
Posted By Bluehair
Re: Adding archetypes

You have likely missed something somewhere... Because your code looks good and I have 5 custom archetypes working on my current map that use this technique; the $$ symbols means that EF2 can't find...
Forum: EF2 Editing Forum 10-25-2003, 10:47 AM
Replies: 10
Views: 465
Posted By Bluehair
Re: Adding archetypes

EF2 will only load "gameplay.gdb". If you want to add custom archetypes in the game then extend this file and declare new "archetype objects". Say you want to add a new one called "MyArchetype"; then...
Forum: EF2 Editing Forum 10-14-2003, 08:41 AM
Replies: 3
Views: 407
Posted By Bluehair
Re: Scripting questions

I made a mistake in the last line: remove the '$' symbol before "entCaller".
Forum: EF2 Editing Forum 10-14-2003, 08:29 AM
Replies: 3
Views: 407
Posted By Bluehair
Re: Scripting questions

The command to print text in the middle of the screen is centerprint; its single argument is a string; the error "mismatch on parm 1" probably means that you didn't supply a string to it.

You...
Forum: EF2 Editing Forum 10-13-2003, 03:36 PM
Replies: 36
Views: 769
Posted By Bluehair
Re: mappers homepage...

Wouldn't it be a better idea to make Mappers Guild (http://www.mappersguild.com/) come alive again? Currently, it is waste and yet it seems very close of your intention. In addition, the site is...
Forum: EF2 Editing Forum 10-13-2003, 03:25 PM
Replies: 50
Views: 2,148
Posted By Bluehair
Re: BrushBaron\'s EF2 Community Competitions

Thank you all! I was the first surprised of the result. And I expect to make a great level from this concept which is well established in my mind. Yet, I hope I didn't lose my prize as well as all my...
Forum: EF2 Editing Forum 10-10-2003, 03:32 PM
Replies: 6
Views: 524
Posted By Bluehair
Re: Non-solid stuff

Turn them into script_object entities; and set this property on each of them:

key: notsolid
value: 1

You can also achieve this through the level script; for instance, if you have one of those brush...
Forum: Star Trek Elite Force II 10-08-2003, 03:40 PM
Replies: 9
Views: 4,622
Posted By Bluehair
Re: A Gate, Two Birds And The Beautiful Sky

Check your link: 4 0 4 - D o c u m e n t N o t F o u n d

But the text that shows up there instead is very funny; strange things happen when a web server is talking...
Forum: EF2 Editing Forum 10-07-2003, 04:10 PM
Replies: 3
Views: 689
Posted By Bluehair
Re: Make text size differnt???

Possibly... By using the fontgen tool provided with the GDK. "locpak1.pk3" holds all the fonts that the game uses. By overwriting some of these files you may reach your goal...
Forum: EF2 Editing Forum 10-07-2003, 01:34 PM
Replies: 10
Views: 601
Posted By Bluehair
Re: Lip Sync?

Lipsync seems to function only along with ".wav" files.

To generate a VLP file from a WAV one (22.05kHz or 44.1kHz/16 bits/mono), e.g. "c:\some_dir\test.wav", just run lipsync.exe this way from the...
Forum: EF2 Editing Forum 10-05-2003, 10:32 AM
Replies: 10
Views: 619
Posted By Bluehair
Re: Custom shaders

The line you point out is an arbitrary name that tells Radiant where it should put this shader -> "aspanel11metal2", within its "textures" menu item. I want it to appear in a submenu named...
Forum: EF2 Editing Forum 10-04-2003, 06:54 AM
Replies: 10
Views: 619
Posted By Bluehair
Re: Custom shaders

OK, I made 2 new shader files; the one I would like to see in the menu only holds one shader currently and uses existing textures. I named this file "bluehair.shader" and put it under "baseshaders"....
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