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Forum: Star Trek Elite Force II 03-06-2004, 11:11 AM
Replies: 7
Views: 4,390
Posted By Argyle
Re: A Gate, Two Birds and the Beautfil Sky - New promo

Noooo! Precious bandwith!

j/k. Thx for expanding the images.
Forum: EF2 Editing Forum 03-04-2004, 10:46 AM
Replies: 0
Views: 3,605
Posted By Argyle
Gate, Two Birds and the Beautiful Sky - new promo

We have a new promo video for our mod. It can be downloaded from here:
http://www.effiles.com/file.info?ID=24091. (http://www.effiles.com/file.info?ID=24091)

Here are a few screenshots from the...
Forum: Star Trek Elite Force II 03-04-2004, 10:45 AM
Replies: 7
Views: 4,390
Posted By Argyle
A Gate, Two Birds and the Beautfil Sky - New promo

We have a new promo video for our mod. It can be downloaded from here:
http://www.effiles.com/file.info?ID=24091. (http://www.effiles.com/file.info?ID=24091)

Here are a few screenshots from the...
Forum: EF2 Editing Forum 02-29-2004, 06:06 PM
Replies: 20
Views: 785
Posted By Argyle
Re: portal

Have you tried the 'roll' key in the portal_camera?
Forum: EF2 Editing Forum 11-08-2003, 05:51 AM
Replies: 3
Views: 487
Posted By Argyle
Re: Cameras, scripting, etc

Perhaps this thread from our forums helps:
http://www.gate-birds-sky.org/forum/viewtopic.php?t=469
Forum: EF2 Editing Forum 10-26-2003, 07:23 AM
Replies: 1
Views: 399
Posted By Argyle
Re: Single Player Mods?

http://www.gate-birds-sky.org
Forum: EF2 Editing Forum 10-16-2003, 05:24 PM
Replies: 10
Views: 477
Posted By Argyle
Re: .scr files

You have to put the body of the function between "{" and "}"

So it would look like this:
Forum: EF2 Editing Forum 10-16-2003, 04:55 AM
Replies: 8
Views: 400
Posted By Argyle
Re: Faulty leaks

It's also possible that it was detail.
Forum: EF2 Editing Forum 10-10-2003, 07:37 AM
Replies: 3
Views: 442
Posted By Argyle
Re: 2 requests...

Getting rid of the videos is easy. Just start EF2.exe like this: ef2 +set developer "1"
Forum: EF2 Editing Forum 10-05-2003, 05:56 AM
Replies: 6
Views: 625
Posted By Argyle
Re: Doorbell Script Help

Do you have all the entities in your map that are referenced to from the script? You need an entity with a targetname 'RoomDoor1', one with 'triggerRoomDoor1', etc
Forum: Star Trek Elite Force II 10-04-2003, 05:55 AM
Replies: 9
Views: 4,619
Posted By Argyle
A Gate, Two Birds And The Beautiful Sky

Hi all,

I proudly present you our new project: "A Gate, Two Birds And The Beautiful Sky", a singlepayer modification for Elite Force II. You can find information about the mod on our homepage...
Forum: EF2 Editing Forum 10-04-2003, 05:47 AM
Replies: 1
Views: 3,568
Posted By Argyle
A Gate, Two Birds And The Beautiful Sky

Hi all,

I proudly present you our new project: "A Gate, Two Birds And The Beautiful Sky", a singlepayer modification for Elite Force II. You can find information about the mod on our homepage...
Forum: EF2 Editing Forum 10-03-2003, 11:47 AM
Replies: 4
Views: 456
Posted By Argyle
Re: 2 questions...

As far as the loop is concerned:

Instead of the line: $shuttle_origin.followpath( $path01 );
use: $shuttle_origin.followpath( $path01, "loop" );

Be sure to target the last splinepath entity at the...
Forum: EF2 Editing Forum 10-01-2003, 11:01 AM
Replies: 3
Views: 567
Posted By Argyle
Re: Textures And Forcefields

Don't know about the shader, but the textures are inside pak15.pk3 and pak16.pk3. You'll need a dds converter, which can be found here...
Forum: EF2 Editing Forum 10-01-2003, 07:45 AM
Replies: 5
Views: 491
Posted By Argyle
Re: Trigger_push

thx flix. I had tried using push_anys already, but I just noticed that I had given them an angle key instead of an angleS key. It works now.
Forum: EF2 Editing Forum 09-30-2003, 02:19 PM
Replies: 5
Views: 491
Posted By Argyle
Trigger_push

Hi,

I've been trying to use a trigger_push. Works fine, but only twice, then it ceases to function. I tried giving it "count" and "cnt" values of -1, but to no avail. Does anyone know how they can...
Forum: EF2 Editing Forum 09-30-2003, 12:08 PM
Replies: 4
Views: 387
Posted By Argyle
Re: i need some scripting help pls

The scriptfile should have the same name as your map. Say your map is called easyg1.map, the script file should be called easyg1.scr. It's a simple ASCII text file and placed in the base/maps folder...
Forum: EF2 Editing Forum 09-28-2003, 12:07 PM
Replies: 2
Views: 393
Posted By Argyle
Re: How 2 find a specific brush ?

Edit -> Entity Finder

Check the 'Search by Number" box. Enter 0 in the entity field and the brush number you got from the compiler into the brush field (assuming the brush is not part of an...
Forum: EF2 Editing Forum 09-26-2003, 02:32 PM
Replies: 5
Views: 437
Posted By Argyle
Re: Questions

Ok, thx again. It would have been a blast, if #3 was possible. I'll probably continue place the entities for cinematics with Radiant then.

To elaborate on 2): I want to just move the camera to some...
Forum: EF2 Editing Forum 09-26-2003, 03:26 AM
Replies: 5
Views: 437
Posted By Argyle
Re: Questions

Thx /forums/images/graemlins/smile.gif

Does anyone have an answer to the other questions?
Forum: EF2 Editing Forum 09-25-2003, 08:28 AM
Replies: 2
Views: 522
Posted By Argyle
Re: Scripting Triggers

Let's say your map is named test.map. You have to make a file called test.scr that looks something like this:



Then place a trigger_once and give it a key named "thread" with a value of...
Forum: EF2 Editing Forum 09-24-2003, 02:55 PM
Replies: 5
Views: 437
Posted By Argyle
Questions

Hi,

1) what creates the .cin files? In-game menu? Seperate tool?

2) Is it possible to follow an entity with a camera without the camera being on a path? lookat and watch methods only seem to work...
Forum: EF2 Editing Forum 09-16-2003, 02:40 PM
Replies: 40
Views: 1,051
Posted By Argyle
Re: NPC animations

You should put the while into an extra thread. Otherwise the rest of the script wouldn't be executed (since it's an infinite loop)

So make a function working(), put the while in and write somewhere...
Forum: EF2 Editing Forum 09-16-2003, 03:59 AM
Replies: 19
Views: 665
Posted By Argyle
Re: I wrote a scripting tuturial for begginers

Is there already a tutorial or example map about cinematics? I'm thinking of writing a tutorial for this next.
Forum: EF2 Editing Forum 09-16-2003, 03:56 AM
Replies: 19
Views: 665
Posted By Argyle
Re: I wrote a scripting tuturial for begginers

I didn't know that example file existed. /forums/images/graemlins/blush.gif

Still, considering the angles thing and the pth file problem, I think it's worthwile to read the tutorial.
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