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Forum: SiN, SiN Steam & Wages of Sin 01-26-1999, 04:20 PM
Replies: 0
Views: 1,072
Posted By Aardvark
Mak File

I'll try to export a MAK file from VC++.
Maybe that will work in other compliers.
I'll let you have it if it works.
Forum: SiN, SiN Steam & Wages of Sin 01-25-1999, 09:24 AM
Replies: 12
Views: 1,342
Posted By Aardvark
Re: Sin v.101 Source

Cleanup the code? Hay, comparied to the code I've seen in many released products - that code is great. (Except poor naming conventions - no 'm_' on class members? No "C" on classes?)
As for...
Forum: SiN, SiN Steam & Wages of Sin 01-21-1999, 09:03 AM
Replies: 12
Views: 1,342
Posted By Aardvark
Re: Sin v.101 Source

Well, there are products (visual modlers) that can show all the c++ objects and how they derive from each other. (I think VC6.0 comes with one?) Also you can build the project with browse info. Doing...
Forum: SiN, SiN Steam & Wages of Sin 01-18-1999, 09:33 AM
Replies: 6
Views: 1,365
Posted By Aardvark
Re: Changing the taunts?

But....do I do that in my character's def file? Does everyone (for MP) need this new def file or just me?
Forum: SiN, SiN Steam & Wages of Sin 01-18-1999, 08:53 AM
Replies: 12
Views: 1,342
Posted By Aardvark
Re: Sin v.101 Source

What the error? I loaded the project, MSVC converted the project to 6.0. Hit build....
Simple as that!
Forum: SiN, SiN Steam & Wages of Sin 01-16-1999, 09:53 AM
Replies: 6
Views: 1,365
Posted By Aardvark
Changing the taunts?

I see there are many more taunts in the sounds folder in pak0. How can I change the taunts? Do I need to change the .def file for my character? (I see in that file that the taunts are "alias-ed" in...
Forum: SiN, SiN Steam & Wages of Sin 01-14-1999, 10:06 AM
Replies: 2
Views: 1,101
Posted By Aardvark
Re: Sounds...

Thanks - I finially realized that makepak.exe can extract as well... so
i'm all set.
Forum: SiN, SiN Steam & Wages of Sin 01-13-1999, 02:48 PM
Replies: 2
Views: 1,101
Posted By Aardvark
Sounds...

Could anyone tell me where the sounds for sin are located? In the pak files? Are some sounds level specific and some not?
I've used sinview to see textures and stuff...but I don't see sounds (but I...
Forum: SiN, SiN Steam & Wages of Sin 01-06-1999, 01:59 AM
Replies: 2
Views: 1,352
Posted By Aardvark
My \"Mod\"

I've made a simple change to Sin to allow a "secondary" mode to the rocket launcher. It fires "naplam" missles that explode into a thrall-like fire. Is anyone interested in this? Should I put it up...
Forum: SiN, SiN Steam & Wages of Sin 01-06-1999, 01:52 AM
Replies: 3
Views: 1,235
Posted By Aardvark
Re: Editing Source Code (game DLL)

I figured it out....nevermind!
Forum: SiN, SiN Steam & Wages of Sin 01-05-1999, 09:09 AM
Replies: 3
Views: 1,235
Posted By Aardvark
Re: Editing Source Code (game DLL)

I'm adding new "rockets" to the launcher.
You'll switch between them the same way you
switch between primary and secondary modes.
Right now I have only a secondary mode - a "naplam" missle. Works...
Forum: SiN, SiN Steam & Wages of Sin 01-04-1999, 08:45 AM
Replies: 3
Views: 1,235
Posted By Aardvark
Editing Source Code (game DLL)

I'm looking for some help (or to help) with editing the SiN game DLL code. I'm an experienced windows VC++ programmer...
Is this a good forum for this?
I've done some cool things already (like a...
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